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Reply 454 of 465 (Originally posted on: 03-15-19 02:22:05 PM)
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So Dawn of Man just came out and I saw some streams and had to check it out. I've been feeling the citybuilder itch for awhile and the idea of a paleolithic-iron age citybuilder sounded fun.
It's by the same devs that made Planetbase, but I never played that. The gist of the game is you start with a small group of ancient Humans and progress from the Paleolithic to the Iron Age. You start out in skin tents and slowly (emphasis on slowly) progress up the tech tree. Wooden spears, then bone, then flint, etc etc. You have to hunt, fish, gather, watch out for cave lions, everything you'd expect in running a neolithic settlement.
The environments are fairly detailed, with a large variety of animals to hunt (or tame). The animals behave believably and run when you attack them, so it's better to look for sick animals (they have a special icon). There are also animals that'll fight back like aurochs, bison, and of course predators. Don't have to chase them, but then you risk hunters getting killed.
My only gripe so far is the way the tech tree works. You only get tech points by doing things in a milestone way. Kill 10 boars, get a point. Build 5 skin dryers, get a point. Get your settlement to 10 people, get a point. Et cetera. I put maybe 4 to 5 hours in last night and still haven't gotten to thatched huts. I can make bread now, though! While not completely untenable, you'll find yourself going "I guess I'll just build another tanner so I can get a point" even if you don't need another tanner.
All in all still a very satisfying game for anyone who loves the city-builder gameplay with a dash of survival/colony builder. Also only 25 bucks so hey. Here's hoping they release expansions to the game so you can go further/build more.
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